Interactive companion to the reverse-engineering write-ups
Four retro games taken apart from their original ROM/disk images — boot chains, asset formats and game logic — reconstructed entirely from the binaries. This site adds the visualizations that markdown can't: drag/zoomable maps, layered overlays, live data.
Sonic the Hedgehog — Game Gear
Z80 / Sega Game Gear. An interactive level viewer: every act rebuilt as a real tilemap from the cartridge, with toggleable layers for the decoded collision height-profiles and the object placements. Drag to pan, scroll to zoom from one screen to the whole map.
Elite — Commodore 64
6502 / C64. A 3D viewer for the decoded wireframe ship models — every blueprint lifted from the game's engine block and rendered with three.js, using Elite's own per-face hidden-line removal. Drag to rotate, scroll to zoom; pick a ship from the thumbnail strip.
Marble Madness — Amiga · coming soon
68000 / Amiga. The decoded sprite banks and a 3D view of the isometric courses.
Fort Apocalypse — Commodore 64 · coming soon
6502 / C64. Tape-loaded; decoded maps and assets.