Each model is a real wireframe blueprint decoded from the game's engine block — the same vertex, edge and face tables the C64 draws from. Drag to rotate, scroll or pinch to zoom; the ship spins on its own until you grab it. The hidden-surface removal is Elite's own: every frame each face's stored normal is dotted with the direction from that face to your eye, and an edge is drawn only when one of the two faces beside it points toward you — the same back-face test the 6502 game runs. The thumbnails below are rendered from the same geometry — click one to load it. Ship names come from the documented C64 blueprint table; they live only in the manual, never in the program — the game knows a Cobra by its geometry, not by a name. See the write-up for how the blueprints were decoded.